One change in Crysis 3 worth noting, and noticeable in the footage: Crytek has decoupled sprinting from energy consumption. It still has a separate, invisible cooldown associated with it (and while you’re cloaked, your energy meter will tick down faster if you run), but running won’t take sips from your magic power juice box. A related counter to this are the new EMP grenades carried by CELL soldiers, which drain your battery.
Monday, 3 December 2012
Crysis 3 trailer and screenshots shows dynamic view, exploding arrows, and beautiful grass
Psycho seems has put on a little weight, hasn’t he? Then again, he has lost his Nanosuit anyway, here’s 6:19 of fresh gameplay footage from Crysis 3‘s
domed jungles of New York, a setting that has the game resembling the
genetic output of Crysis’s East Asia and Crysis 2′s urbanity.
One change in Crysis 3 worth noting, and noticeable in the footage: Crytek has decoupled sprinting from energy consumption. It still has a separate, invisible cooldown associated with it (and while you’re cloaked, your energy meter will tick down faster if you run), but running won’t take sips from your magic power juice box. A related counter to this are the new EMP grenades carried by CELL soldiers, which drain your battery.
One change in Crysis 3 worth noting, and noticeable in the footage: Crytek has decoupled sprinting from energy consumption. It still has a separate, invisible cooldown associated with it (and while you’re cloaked, your energy meter will tick down faster if you run), but running won’t take sips from your magic power juice box. A related counter to this are the new EMP grenades carried by CELL soldiers, which drain your battery.
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